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New Mission Contest!

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Commanders!

We've been receiving your feedback about daily missions and decided to upgrade them in our upcoming updates. 

If you already know, we'll delete "Use only aircraft units" mission and upgrade several other missions as well. But it's not the end!

Luckily, we have an amazingly creative community and we really want to go hand by hand with it in working on the game. So the decision was made. 

WE ANNOUNCE A NEW CONTEST! 

Just think of a new mission YOU would like to have and maybe your mission will be added to our new update! Win 300, 200 or 100 crystals for your ideas!

Leave a comment with your thoughts here and wait until the vote. 3 winners will get their prizes and nail their names in Warfair history!

GOOD LUCK!

 

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Hard Core

Win X battles without using any support.

Edited by Arqwae
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Hell Fire

Destroy X generators with burn damage

or

Destroy XX units with burn damage

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Several that I can think of.

 

1) Win a battle without using any support weapons.

 

Alternatively, easier variations:

1A) Win a battle using only support weapons that have a debilitating effect (EMP, stunbeam, disarm, blindzone)

1B) Win a battle using only support weapons that enhance your units (overdrive, heal, shield, invulnerability)

 

Edit: aww, Arqwae posted my idea sooner than I did, oh well.

 

Edited by xucthclu
During fleshing out the idea, somebody posted the basic premise before I did
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Here are my ideas:

Let the Galaxy Burn: cause X damage with fire damage

World of Tanks: Win using only heavy ground units

Cannon Fodder: loose more units then enemy and win

Death From Above: destroy X enemy units with aerial units

Push The Tempo*: Be first to destroy enemy generator in 3 consecutive battles

Merciful: Win without destroying all three enemy generators

Legion: send into battle more units than enemy

Close Call: win with having at least one generator with less than 10% health

Flyswatter: destroy X aerial units with flakker

Cold as ice: freeze X units

Resourceful: use every type of unit and support in one battle at least once

-------------------------------

* yes, it's Fatboy Slim reference

Edited by intruz
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And some more:

Close and Personal: Destroy X enemy units with units with range less than 8

On budget: Win using units that cost less than 150

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Mission: Vengance is mine

-Turn a game around from being down 1:3 generators and win the game.

 

Mission: Destruction Derby

-Win 3 battles using Grenadiers

 

Mission: Terminator

-Destroy 1000 enemy units.

 

Mission: Unstoppable Army

-Don’t loose a single generator in 2 battles.

 

Mission: Kamikaze Madness

-Destroy enemy generators using Kamikaze

 

Mission:  Imperial Fleet

-Win 2 games using Leviathan

Edited by Baliw
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Change this mission its Simple.

Sky Battle: Deal X dmg using only aircraft units.

last bastion: win X match with only one generator.

Damage dealer: Deal more dmg than your enemy.

frontline: Deal X dmg using only ground units.

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Destroy the 3 generators in a certain order

Move every unit in every turn and win the match 

Do not lose any unit to a generator and win the match

Destroy X units in a single turn

Do not let any of the fight paths intersect in every turn and win the match

Spend less than X on deploying units and win the match

Collect X amount of units from supplies

Destroy all generators with the same type of unit

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Well i would love to see a 4th mission thats huge, like you have 1 week to compleet it and you need to take a few steps before you finish it. 

So for exemple weekly mission:

 kill x flyers

 kill x genarators 

Win x by using only common units

Make a win streak of 3 games.

4 or 5 steps and then you get your prize.

Maybe it would be cool that you know the prize in advance like x epic cards and at the stard of the week you can choos between 3 epics to win.

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■ - Win ×Battles using flakkers only -> this mission can help the player in learning to utilize units with long range but low hp units to fire from a distance. 

■ - Kill more units then the opponent in ×Battles -> this mission can Help the player in learning to save his units while taking out the opponents units

■ - Win a battle after losing 2 generators - a tough one and also maybe a tab bit improbable one. this teaches the player to win under pressure of having only 1 generator left

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Sorry forgot the title for each

 

■ Party Central - Win ×Battles using flakkers only -> this mission can help the player in learning to utilize units with long range but low hp units to fire from a distance. 

■ Mastermind - Kill more units then the opponents in ×Battles -> this mission can Help the player in learning to save his units while taking out the opponents units

■ Rambo - Win a battle after losing 2 generators - a tough one and also maybe a tab bit improbable one. this teaches the player to win under pressure of having only 1 generator left

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Also, idk about the rest of the folks, but I absolutely loathe the missions that force me to use only the common units, because it's usually not my M.O. and, therefore, many of my common units are underleveled.

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On 1/21/2018 at 12:03 AM, xucthclu said:

Also, idk about the rest of the folks, but I absolutely loathe the missions that force me to use only the common units, because it's usually not my M.O. and, therefore, many of my common units are underleveled.

That's why we decided to make the reward for this kind of missions bigger. I think it's fair enough ^_^!

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The toughest challenge yet. and everyone will hate it soo very much!

■ The Flash - Finish a battle in 7 turns. 

it used to be 5 turns. but considering how the Pirates are more difficult to beat, 7 turns.

I know. its gonna be a nightmare :P

it can still be done in 6 turns but thats just ridiculous at times.

would be nice to have a sizable reward to achieve this :)

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