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  1. Last week
  2. ShahBlitz

    LAST EVENT OF THE GAME

    As the title says Ladies and Gents. for the last event i was thinking about allowing us to experiance Max level units, Support weapons and Generstors. Iam really curious to see how powerful each and every unit, support weapons and generator can be. Any thoughts and suggestions? 😀😀😀
  3. .spider

    IT'S TIME TO SAY GOODBYE...

    Hoziain watch my reapleys, its very easy to counter ;), we back to the begins when players need predict moves enemy unit Im really think that its dev joke
  4. Hoziain

    IT'S TIME TO SAY GOODBYE...

    now became the perfect balance. The player throws invisibility on his flame thrower several times. And what to do with it? It's really time to leave the game now
  5. Earlier
  6. Gran Autismo

    IT'S TIME TO SAY GOODBYE...

    My favourite mobile game is about to be shut down, no way! You have no idea how I love the game design and how I pay attention to every single unit design. I'm absolutely consumed by future fascination. And now this is going to be taken from me. I can't! I just truly can't stand it! This game brought me so much memories of me playing with my friends and comparing battle squads. I don't this to be the end, it's ridiculous that a game in BETA is getting shut down. I noticed that the game can't be downloaded in the U.S, I think U.S players would appreciate the game and you would gain much more players. You don't have permissions or something? I don't know. Or just put ADS, I don't care, I will watch 100 ADS per day just to make you money to keep the game going, I can watch 200 ADS, I don't care. I would spend my time watch these god damn ADS just to keep the game going! That's how I love this game. And I will never forget it. Soundtrack is the best of the best, especially the main menu one, always playing in my head. I don't want to say goodbye. Please let me watch ADS. I will watch as much as you need. It's very hard for me, to leave the unique gameplay and beautiful machines majestically fighting with each other. And 2v2 battles made the game even more exciting! Well, that is my love letter to the most under noticed mobile game of TIME. I hope you read this and understand how I'm connected to this game. Good Luck with other projects if you have any. Cheers.
  7. Crazyharry

    IT'S TIME TO SAY GOODBYE...

    Ehm just a question. I liked this game and planned to play it longer. I'm one of those idiots that spend momey on a game when I really like it. So those few hundred euro's I spend last couple of Months are just gonna be poof gone like that? Even while I still have most of it unspend in game?
  8. BingoFuel9

    IT'S TIME TO SAY GOODBYE...

    Game shuts down right on my birthday... 😂
  9. BingoFuel9

    IT'S TIME TO SAY GOODBYE...

    Well, there is no perfect game. There is no game that meets every expectation players set for the game. So guys do not look like so sad! I know that most of the dev team are probably still learning, so take this as a lesson for future reference. Anyway Warfair is a excellent game for me. I rate it 5/5! Shah!! Free leader roles for everyone! Everyone just waste your money!! Party party!! I'll be archiving screenshots. I will miss this game.
  10. ShahBlitz

    IT'S TIME TO SAY GOODBYE...

    Finally 😧😧😧 Free from maintaining 1st place 😂 Thank you for everything Warfair Devs especially Teslani! Hopefully you'll be back for another version of warfair! P.S - you should give us more crystals. i really want to buy that 3500 crystal generator hahaha.
  11. TeslaNi

    IT'S TIME TO SAY GOODBYE...

    Greetings, Commanders! Today is a very sad for everyone in our team – we have to announce that we decided to close Warfair. It’s a hard decision and it took a lot to make it. After careful consideration, and many difficult internal debates, we feel there is no clear options for us to make Warfair a game that can retain enough players to be sustainable. We genuinely appreciate every piece of your feedback! You’ve sent us so many inspiring and thoughtful suggestions about how you see Warfair in the future. Our community made its invaluable input and we’re grateful for it! We’re deeply sorry that we couldn’t meet your expectations and let you down. You will all receive our final gift – 1000 crystals. Our servers will be closed on September 30th. Thanks for being with us on this wonderful journey!
  12. BingoFuel9

    BACK TO BASICS...ALMOST!

    Also the icon mistake is in top battles.
  13. BingoFuel9

    BACK TO BASICS...ALMOST!

    Energy limit of 500 still here... Oh yeah guys expect Richard to fall into disgrace. EDIT: I thought you guys noticed but you did not. The BZ icon for Jangala, Soror, and Pompeii 9 are incorrect. Jangala has the icon of Soror, Soror has the icon of Pompeii, Pompeii has the icon of Jangala. I know this is a small mistake but mistakes should not be neglected. Anyway thank you again for listening to the community.
  14. TeslaNi

    BACK TO BASICS...ALMOST!

    Commanders! Thanks for your support during the last update. We're very grateful for your feedback! Our test is over now! The only changes we decided to keep are our new antimatter system and limited amount of every type of our units on the battlefield. I hope everybody will be satisfied with our changes. We work with you and for you! Thanks for your patience and your great job as a community!
  15. BingoFuel9

    I was wrong about Jetrider

    Shah keeps telling me to use flakkers, buggies, or skyfighters against d zombies. But they never work against 3 jets with shield and supported by a huskarl.
  16. Starfouine

    I was wrong about Jetrider

    I said they were useless. Nobody from the first bunch of players considered it as a good units. We didn't even played it during non-common challenge... Than the russian came and the Spamrider rised from the dead Now we call it, the ZOMBIE !!!! Briefly : +25% against ground unit Resist stun-B The only non shielded unit to survive a generator explosion or a Nuke. Long range Un targetable when they are fall, almost give them a free attack then. And correct me if I'm wrong, flamed by a Cyclops they fall and come back without burn damage. 105 points. I've seen dozen of players only playing it now. They buggies are now zombie meat. I don't say I don't like the Jets and I want them to be nerfed, but now many are lvl7/9, soon 9 and there will be no there solution to spam against spaming. I already have the feeling to always play the same battle. A little change on the huge list of it bonus or higher prize ? huh ? xxx No ? What ?
  17. Stop !!!! I know the Junior now after mostly 100 battles. I think I am the first to have brought it to Lvll12 et mostly I am the only one now using it as core unit of his strategy (guess what : I'll stop soon lol) Not that I like it (okay... I love the female voice) but I really wanted to see the evolution of a new unit, from BP request to supplies and in-game capacity. My opinion is simple, it could be the unit for balance without the burst. Before it got no splash, can't resist any flying units and he got very very few chance against athena and it was playing fair with WIndies (at same level). But it could deal with buggies, grenadier and It was the only ground unit mobile enough to trully counter hammerfrost. Like any other unit it fears the flakkers and everybody was happy. But now it can't face buggies without paying a huge price (higher than the 40 points of difference between the two), it has no chance against windies and no change against flakkers. With the same flow than before. Ok, now at lvl12 and well micro managed I can resist to 70% of the Hammer i face, no matter their level. Hard.... 130, with no burst. Please. Or soon their will be only windies and Jets... End of my opinion.
  18. Starfouine

    WOW! IT'S SOMETHING NEW!

    Forget what I said about diversity. You play Cyclops with Invulnerability Support of gather a big bunch of units and charge. Starfouine, July 2018 (after loosing 600pts of ranking*) Shah is right about mostly all. (YES ! Please no more points with Pirates) And the reference to Starcraft is wise, maybe some units/supports should be taken out of the selection for this mode, and some should be unique to this mode. It could bring a real new dimension to this mode. Encouraging real strategy and not pure force with pure invulnerability. My other suggestion would be to integrate this mode like a weekly or seasonally event OR make it permanently with BIG Gold rewards and the classic mode for BIG BP rewards (the good old league supply). At some points players will need to go from one mode to another, might be exciting. *Yes, mostly on purpose, see ya in 2 weeks <evil laugh> there will ne no Cyclops to protect you !!!! <most evil laugh ever>
  19. ShahBlitz

    WOW! IT'S SOMETHING NEW!

    liking the event! my suggestion to make it better would be- ☆ Increase 15 turns to 20 turns. ☆ make rating battles based on Planets (i got to battle below 1000 rating players) ☆ The option to play pirates if we wanted to. ☆ no rating points for pirates ; but more gold if we farmed them ================ > found out invulnerability is fixed. its counters stun also. > this type of play is more close to how players play in starcraft. its nice. > Strategy is more diverse in this mode. Can win in different ways. >Liking the mosquito alot! (interesting unit) >Karl is fun to play with. Incorporating this in a permanent way would be nice ; but also keeping our levels is a necessary. Anyways thats all for now. P.S - any chance maps can be more dynamic? (trap based paths or road blocks to destroy ; or underground tunnels) Overall, very interesting
  20. Starfouine

    WOW! IT'S SOMETHING NEW!

    HI TelsaNi, Whaou, what a big update ! Good point is it change completely the way we will play for the next two weeks. Battles are shorter, decks are completly changed, balance of forces flaten. The antimatter economy works well and the limit of units is wise, specially with such a limit of turns. Good Micro management of units are mandatory and it is a good thing (and I am loosing but I don't mind) Other good point, I think you have found THE seasonal or weekly event, everybody can sign up for a parallel contest or for a tournament with the same rules. Other, other good point, now every units are at the same level it is obvious to me Jetrider has too much advantage. But I'll do a separate post about it. Bad point, please, let us go back soon to the classic game, as my teammates said it is not strategy it is barely tactic needed. And Only binge players are rewarded *even if I wish the game released and too many many over active players for the game. cheers
  21. BingoFuel9

    WOW! IT'S SOMETHING NEW!

    I T S R A W, I N E E D H O T U P D A T E
  22. TeslaNi

    WOW! IT'S SOMETHING NEW!

    Commanders! Long time no see, huh? We planned to have a global test for our players but then we decided to bring this fun to everybody and make a pretty nice event in the game instead. Don’t worry about your progress (your units and supports levels and your account level): it’s all saved and these changes are for two weeks only. We would like to know which features you will enjoy the most, so please let us know your thoughts about everything. So, what’s going to happen? - Introducing new units: Mosquito & Karl - Introducing new support weapon: Acid Zone - New generators skins added - New antimatter system: now it appears every turn like your energy for units, also antimatter barrels will appear using our new algorithm: + Barrels contain 3 antimatter or 150 energy + First barrel appears near one player (randomly) second appears near another player + Then two barrels appear for both players at the same time - Battle will be 15 turns now - Every unit has its own quantity on the battle field to prevent unit spam - To make this game even more fair there will be no levels of units, supports or players - Your supplies don’t contain blueprints anymore, you can get a new unit for some credits in the hangar - New upgraded rating system - Alliance leaders now can send messages to all their Alliance members - Your first purchase at the store is doubled now - Additional modes and missions are now available from the second battle zone - Now you can change your supplies in the slots - You are able to watch ad up to 6 times (-1h for every ad) - Unit production limit integrated - New event: no player or unit levels - now it’s only based on skill with a pinch of luck! - Additional improvements for the player’s experience What do you think? Send us your feedback here and to developer Mike!
  23. Gorzki

    NEW UPDATE! BALANCE! BUGGY AND...

    I use lev 11-lev 12 commons usually (so I can add only 1, max 2 levels to it) and I am wiped by mindless waves of jetriders level 8 - so the unit that can be upgraded 3 more times. jetriders are basically double use flakker, yet cost only half more than flakker, can be used over barriers, high alpha/high burst units are less effective against them since most of the damage is lost and quite importantly, supports like stun or disarm are kinda useless since jetrider dropped to ground is not under the influence anymore as everyone expected, as every time you try to balance units, all you do is nerfing most popular, most used, most invested unit to make it not really worth it to use in equal level setting, while making other unit mindnumbigly op such strategy makes perfect sense if you want to milk players that are forced to level up new units with every patch
  24. Ladies and Gents! As the title says. the burst format it has now i feel has become more of a detriment for the light tank whereas the single shot it had beore made it more useful. I still think as a single shot tank it would have a better use now then when it is in burst format. Its meant to be a hit and run tank at Multiple targets. now its a Light version of Athena without the shield and without the speed to escape vefore losing all its HP. and how did it end up like this? the potential this tank had before was really high and with the new format put in, its become more of a sacrifice to your deck. Arent light tanks supposed to be fast shooting and hard hitting at the same time? The fact that it could shoot at multiple targets and run away made it a very ideal tank versus light armored targets and not just 1 target before the light tank dies in a 2v1 situation. it was a unit that at its 130 price before could have been useful enough to engage both targets at once. Reducing the price for this unit i actually dont find it necessary since it could have been something at higher levels. In its current state i MIGHT consider using it if its worth 100 creds. not even 105 or 110 or 115. the burst format is a real turn off and its made it one of the least flexible units in the battle field. I recommend you call it Athena Lite from now on. Solution - Make it a single shot format and raise the price to 130. or keep the price. Its Worth it.
  25. BingoFuel9

    Warfair Wiki Link

    This is the link to warfair wiki, if you can help please assist in the making of our Wikia, thank you http://warfair.wikia.com/wiki/Warfair_Wiki
  26. Gorzki

    NEW UPDATE! BALANCE! BUGGY AND...

    grenadiers damage increase vs heavy targets is a bit useless considering the only heavy targets used are tank and hammerfrost. With tank it doesn't really matter as you either balance yourself out of it's range or not and hammerfrost was rather new addition to meta as anti-buggy and anti-athena grenadiers main use was against enemy generators and now it is severly handicapped at that while heavytzer is really tricky to eliminate.... also it seems that buggy shoots 3 bursts instead of 4 but damage per shot was kept the same, not damage per turn / dps
  27. ShahBlitz

    NEW UPDATE! BALANCE! BUGGY AND...

    why did you nerf the light tank like that... 120 creds is okay but you made it into an athena... a light version of athena... now every turn it can engage only 2 targets and not 4 targets like before. and it wont be able to counter units like athena.. it would have been better to just leave it alone. its true capability is at level 11 and 12 when it can counter athena if played right.
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