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  1. Today
  2. ShahBlitz

    NEW UPDATE! BALANCE! BUGGY AND...

    why did you nerf the light tank like that... 120 creds is okay but you made it into an athena... a light version of athena... now every turn it can engage only 2 targets and not 4 targets like before. and it wont be able to counter units like athena.. it would have been better to just leave it alone. its true capability is at level 11 and 12 when it can counter athena if played right.
  3. Commanders! You've been asking us to make a lot of new features and balance changes. We hope that most of you will be pleased with what we've done: What’s new? - We’ve added several info banners describing Star, Free Supplies and Supplies from our special offers. - You can open a player’s profile right from the chat by tapping on his name - Our test battle AI has been modified accordingly players battle zones. Balance changes: - Cyclops wasn’t that popular among epic units and that’s why we’ve made it 10% stronger. - We’ve been monitoring your games and reviews. A lot of Buggy in your battles is really an issue now but on the other hand we genuinely prefer not to change this effective unit. That’s the reason why we didn’t reduce its damage per turn and made its actual attack a bit different. Buggy makes 3 bursts per turn instead of 4 now. One burst is one target. We believe that this change will help to save Buggy in your squad but will make it easier to create an effective strategy if you meet it in the battle. We’ve been also working on other changes that we believe would have a positive impact on the strategy element in our game. We hope you’ll like them in our upcoming updates! - Heavytzer was planned as a unit that can attack a generator from a long distance and survive its explosion. The reality was a bit different and only a few could master it properly. We would like to change this situation and in order to do so we’ve increased its attack range from 18 to 20. It’s worth mentioning that generator’s explosion radius is 19. - Photon’s attack radius has been increased as well from 6.5 to 8. Now it’s stronger in a close battle with other units. - Grenadier was created as a unit against heavy targets and turned out it’s pretty effective against any ground targets. According our data it’s a bit too effective and that’s why we reduced its damage against non-heavy targets by 16.5%. No worries here because Grenadier’s damage against heavy targets was increased by 25%. - Several updates before we made Jetraider a way cheaper than it used to be. Now this unit is way too effective for its relatively low cost and that’s why players chose to play a pretty predictable and uninventive strategies using it. We made Jetraider 105 energy points instead of 100 to prevent situations like that. - Initially Junior was made as a unit against light targets but in practice, it was a way different from that. We made Junior cheaper: 120 instead of 130. We also changed its attack: it shoots two short bursts of two shells now but the actual damage is the same. - Blindzone is a relatively cheap but a pretty complex support item and that’s why players prefer not to use it in their squads. We would like to make it better and increased its radius from 6 to 8. - Invisibility is another support item that was ignored by our players in the beginning. We’ve prolonged this support’s effect on the first levels leaving the max level at the same length it used to be. - Shield is an extremely popular item but its impact on the game is way too strong especially when players are able to use it after the first antimatter barrel. We would like to change this and that’s why it costs 6 antimatters instead of 5 now. Also: - UI has been improved and became more comfortable in usage. - New battle zones information was upgraded. - We've made a special animation for new units in the battle to visualize their invulnerability. - We’ve made units control better and fixed several annoying issues. What do you think?
  4. Yesterday
  5. TeslaNi

    Pinned message in general chat

    Sounds legit! We'll try to figure something out! Thank you! 💪
  6. Last week
  7. Our leaders in the clan have troubles with passing a message to their members. Or they do this by private massages, which is a time wasting job. Or they pass it in the general chat, but after a while it disappears. So many members don't read these messages. Why not make room in the top of the chat for a short pinned message.
  8. Cosmo

    new Kamikaze units

    hehe... so maybe some lightning units with chain-lightning attack at nearest opponent units. O some double turret unit, who can attack 2, or multiple opponents at once
  9. TeslaNi

    new Kamikaze units

    There is a unit already with a disarm ability. We would like to make some unique features for our units. What would you like to see in tour hangar? If it's something new, we're all ears😃
  10. TeslaNi

    Invulnerability EPIC support weapon

    We're investigating that situation at the moment! Thanks a lot! =))
  11. TeslaNi

    OPEN YOUR SUPPLIES INSTANTLY!

    All PvP battles will be counted, even with pirates. It's not for a long time 😃
  12. Gorzki

    OPEN YOUR SUPPLIES INSTANTLY!

    generators destroyed in battles with pirates count? instaopen will work till the end of season or shorter?
  13. ShahBlitz

    OPEN YOUR SUPPLIES INSTANTLY!

    Interesting challenge 😀 Will you be updating us on what division we are in??? The instant supply is nice idea! A good reason to play against pirates now
  14. TeslaNi

    OPEN YOUR SUPPLIES INSTANTLY!

    Commanders! New season - new challenge! We really want to meet you half way and this time our division competition is all about being the best one! During this season only PvP battles will be counted. TOP 500 players who destroy more generators in PvP battles than others (rating battles only) will receive our rewards: 1st Division: 1 - 10 place - 12000 credits, 2nd Division: 11 - 100 place - 10000 credits, 3rd Division: 101 - 300 place - 8000 credits, 4th Division - 301 - 500 - 6000 credits. To make things even more entertaining we've decided to start a pretty nice event! Open any supply instantly! From 13th of June you win in battles, get your supplies and open them right away! It's a limited offer so hurry up to get as more blueprints as you can! We would like to hear your thoughts about it!
  15. ReaLPoG

    More statistics

    i think its very good idea.
  16. Earlier
  17. Cosmo

    new Kamikaze units

    I thought about few new units simillar to Kamikaze but instead dealing greate amount of dmg, after explosione, they could inflict freez/burn/disarm/stun on nearest units. What do You think?
  18. Cosmo

    More statistics

    Can You add some more detailed statistic from battles, eg.: - how many dmg did I/oponent/team mate, - how many unit I spawn/oponent, - how many unit destroeyed, me/team mate, - who destroyed more generatros, me/team mate - etc... Maybe right after battle, on supply prize screen?
  19. So i was playing and experimenting with the invulnerability skill for the season and it was all nice and pleasant. UNTIL, I find out it has a weakeness! and that weakness is to a common weapon - STUN Now in the picture the big red circle is the emp which invulnerability countered... it also countered napalm BUT i couldnt counter STUN. My athena was stuck until the stun expired. why does a common support weapon best an epic weapon like Invulnerability??? I thought invulnerability can counter all Support weapons but i feel its not invulnerable anymore.... P.S - i was using invulnerability Hoping to counter stun which alot of players use but its not possible sadly. is there a reason why stun is the only weapon that beats Invulnerability???
  20. Morwer

    Problem with booster (Victory Credists)

    Yes, You made really great job to solve that problem, Thank you very much
  21. Alenka

    GET YOUR 15000 CREDITS!

    dear players from the first alliance. Please tell me why you intentionally lose fights to some players from your alliances
  22. nevermind Teslani keep it this way. i was gonna suggest 6 bps and provide a chart on the development curve Buuuuut naaaahhhhh. yea level 8 to 9 will take around 2months if i get a request of 8 bps per day which means 240 per month. (2 requests per day) I was gonna request 6bps since at a normal rate it would be 12 bps (2 requests per day) meaning 360 in 30 days. However, if this game is played efficiently 12 bps can be earned at 3 request per day (12bps x30days = 360 bps) at 18bps (6bps x3 request per day it would be = 540 bps in 30 days) As such grinding would be around 33% more easier. soooo nàaa nevermind. Good to give us a hard time
  23. True thats what i thought initially but shouldnt the game be allowing us to diversiy our strategies without having us tier base it? as in focus on commons since it is easiest to max out and then move on to rares? that hinders diversification. But then again, it does make sense if we dont want the game to end so soon regarding the leveling aspect.
  24. How should we rebalance the whole system healthfully? Do you have any ideas? It would be great to hear that! 👽
  25. TeslaNi

    UPDATE! NEW MISSIONS ARE HERE!

    Commanders! This update is mostly dedicated to our competition about new missions. Remember? You’ve created most of our new mission and that’s why we are genuinely happy to make them a real challenge for everybody in the game: - Destroy N units per one turn - Destroy more units than you will lose - Finish off 2 generators using KAMIKAZE - Win using cheap units only (150 energy cost or less) - Win without using support items on allies (including generators) - Win without using support items on your enemy’s army - Destroy N units using units with X attack range or less - Win without losing units in generator’s explosion We’ve also changed several old missions: - For completing missions where you need to use Blind Zone, Photon, Overdrive or Invulnerability you need one victory only - “Win using uncommon units” and “Win using common units” – reward has been increased - “Win using ground units only” – now one victory is enough - For completing missions where you have to use a support item in the begging of a battle you need 2 victories instead of 3 now Light Tank became Junior! We would like to mention that if you want to create a strategy video for our units, we’ll be honored to reward you and maybe even put it in our game. Good luck!
  26. TeslaNi

    Problem with booster (Victory Credists)

    I hope we've helped you with that already! 😃
  27. TeslaNi

    A Wikia?

    We'll definitely should do something like that!
  28. BingoFuel9

    A Wikia?

    Short post, but I suggest we make a wiki; rather than go to ask peeps there and that, let's make one repository for all people to come to and and see what they are looking for. If this plan is executed I can contribute only at best since I only have mobile, have a nice day!
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