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News

Hotfixes! What happened?

February 22, 2018
Commanders! Every step we take on the way of creation an enjoyable gaming experience is based on your feedback as a community. And after implementing new changes we decided to release several essential hotfixes you’ve been asking us for. Matchmaking: -          Max waiting time for the battle has been reduced to 30 seconds; -          To make matchmaking for experienced players more fair, from 2000 rating points and more players won’t lose or get matching points for battles with Pirates, BUT stars, missions, credits and supplies are the same; -          Also season supplies are now 25% bigger; -          From now on players on battlezone 6 will get 25% bigger mission supplies, battle supplies, free and star supplies; -          For the current season, all rewards will be 1 tier higher. For example, if you have 3300-3999 points, then you get top tier supply instead of a lesser one; -          Required rating points for supplies from the next seasons will be reduced on 50% (so top tier supply is available since 3000 rating points); -          Current season ends 22 Feb at 13:00 UTC NOTE! In the beginning of the new season some matches could be considered as too challenging for some players so in the future we plan to add some extra mechanics to prevent such cases. Due to your reports, we’ve already fixed: -          Prime target problem; -          Alliance donations issue; -          Downloading of player’s battle list and old matches; -          Chat with developer; -          Sound effects after destroying units and generators; -          NullReferenceException error; -          Incorrect texts on enemies; -          PVE issues. We always try to listen to the majority and we believe that together we will make our game better and better with every update!

NEW UPDATE IS ON THE WAY!

February 11, 2018
Commanders! New update is almost here! And that's what we've been working on: PvE You  have all been waiting  for this and now we're making a step towards that direction. We're happy to release our firstPvE  chapters! There you will meet new characters as well as you will learn some tactical tips and tricks (some of which you probably know already, some will become a surprise). This is just a beginning and we're eagerly awaiting your feedback about our new gamemode. Experimental game modes During some time we'll be giving access to experimental modes consecutively. In all experimental game modes rating doesn't matter and there is no  rating gain at a ll. All unit and generator levels are set to tournament level so that everyone is in the even playing field. You will, however, be gaining packs and credits for wins in these  modes, just like you do in rating. You can complete  missions playing in these modes. 2VS2: Play together with your friend against enemy duo, using same unit spawn spot and generators but separate  resources! 4 PLAYERS KNOCKOUT: Free  for all mode  for 4 players. 4 corners - 4 unit spawns and everyone has their own resources. Only one can survive! 2vs2 KNOCKOUT: Duo with separate spawn points and personal resources. We will be waiting to hear your feedback about how  you like the new modes, but most importantly, play and  have fun! Mission system Instead of canceling the mission, you will now be able  to change it. Once per day you can change your mission for free  to another random one. Tapping mission pack you will now learn how many blueprints are there and what types. Missions where you had to win using only specific units were taking into consideration your entire deck. Now you can  have deck with any units you want,  however, in  order to  complete these missions  you  will have to  use those specific units only.  Rewards were exponentially increased for missions where you  have to win using specific units only. Mission "Win using air units  only" turned out to be extremely hard, so it was removed.  Fixed a bug with progress not counting in the mission where you have to destroy enemy generator first. Matchmaking We made huge improvements to matchmaking system so that newbies don't play against experienced players and so that experienced players get matched  with another skilled players more often than with pirates.  Every player who has Inanna opened (1400+ rating) will now have an option to skip  the battle with pirate if they so desire. This will lead to continuing the search for another high rating enemy.  Battle search time  has been increased so that there are higher chances to encounter enemy Commander instead of a Pirate. We will keep improving matchmaking and in order to do that efficiently we are looking forward to hearing your feedback! Alliances Cooldown for requesting and donating blueprints has not been  working correctly. It is now fixed and is reset once a day.  Leaders and founders will now be able to see the last time player was active. This will help tracking down players who don't play  anymore. Weekly donations that reset every week are now displayed in the alliance member list.  This will tell who donates actively  and who doesn't. You can now scroll down to the very bottom of the chat instantly using an arrow. Blueprint request blocks are now much smaller size. Different blocks received various color changes in order to make them more readable. Cooldown for player  invites has been changed. You can now invite new players to join your alliance once per 2 hours. In the end of blueprint request block in  the chat, it doesn't scroll down to the bottom  anymore. When sharing replays in  alliance chat you can now attach a message. Balance hot fixes Photon attack projectice speed has been increased so that it's almost instant. Athena now has splash damage.   Firestarter’s damage is now the same on both attack and burning phases. Skyfighter now  has increased speed spinning on its axis. These are just minor balance changes and we're currently working on huge balance update. Stay tuned to learn more! New Update for Commanders who unlocked  6th battle  zone: 3 new  battle maps with different generator placement. Hope you enjoy these new fights and emotions! Don't forget to share your opinion about these new maps. Updated enemy search screen so that it has tips for new players and is now more readable and attractive for everyone else.  We have updated player avatars and added  3 new ones. Choose whichever your like! Units that you have not yet unlocked are now displayed in a new ghost-like way in  your angar. Entering the game you will now know how many blueprints were donated to you through Alliance while you were gone and who exactly did that. You will also be able to learn about donations while you are in HQ looking at small notifications popping up. They will also tell you about new messages, finished goals and  other important events. We have updated push notifications for various events e.g receiving new message. If you had them off, you can now give them second chance. Changes and updates According to player contest, Glinty has been renamed  to Photon. Most units and generators now have new textures that are  more sharp and visually attractive. Visuals of battle platform on Jangala were reworked to make it look more effective and unique.  A small present to Commanders who unlocked last battle zone. There has been detected an anomaly that can sometimes make this battle zone visually look like  any other, but rewards will remain as if it is still 6th one.  Top battles will no longer display every single fight. Instead there will now be only best battles that are calculated through special rules. We are hoping that this will make Top Battles more intresting to research. If you think that there are fights that don't deserve to be there, or, instead, it is missing some good fight - let us know. We will keep updating the rules for getting into Top Battles. You can now copy unique ID in player profile for  using it further. Kamikaze now has new animation in the angar. Bug fixes Bugs with reapplying attacks (e.g Firestarter's) sometimes made the game restart. It is now fixed. Because of number rounding sometimes unit balance was not working as intended. It is now fixed. Unit energy fields sometimes worked incorrectly. It is now fixed. Shooting burst projectiles and air units rotating around their axis sometimes caused errors. It  is now fixed. Other Many textures have been optimized to increase the performance. Terra alliance has reported increased Pirate activity and is looking for Comannders' help in constant fight against them.  If there is a tactical video for new unit or support item when opening a pack, players can now play this video instantly.  If there is a tactical  video for unit or support item that player has  not yet seen, it will be highlighted in the information window. Athena and support item Shield descriptions did not say shield was self regenerating. We added that information.

500 CRYSTALS FOR 1 SCREENSHOT!

February 6, 2018
Commanders!  We are glad to announce that our 1.3 update is almost here! During this whole time we've been working on it and we would like you to be excited as we are about this special occasion. And that's why we decided to make a contest dedicated to our new update.  CONTEST is a real challenge for your creativity! If you want to get 500 CRYSTALS just make a screenshot with your profile page in the game (like in the picture below) with as many 3's as possible! Like you can find six 3's on my screenshot. But you could do better! There is no need to highlight your numbers there. Just a screenshot will be enough.  Let's start! There is just one week for that! P.S. YOU CAN POST YOUR SCREENSHOTS RIGHT HERE UNDER THE POST! P.S.S. EVERY PARTICIPANT WILL GET A PRIZE TOO!

NEW MISSION CONTEST WINNERS!

February 1, 2018
Another contest is over! Thanks for your wonderful ideas, Commanders! You did a great job! Every participant will get 50 crystals anyway!  And let's look at our winners and all the missions that we chose for our upcoming updates:   Xucthclu (1st place) - 350 crystals!  Win a battle using only support weapons that have a debilitating effect (EMP, Stunbeam, Disarm, Blindzone) Win a battle using only support weapons that enhance your units (Overdrive, Heal, Shield, Invulnerability)   Intruz (2nd place) - 250 crystals! Close and Personal: Destroy X enemy units with units with range less than 8 On budget: Win using units that cost less than 150   Ackroyd (3rd place) - 150 crystals!  Really hardcore missions! Destroy X units in a single turn Do not lose any unit to a generator and win the match   Baliw (special prize) - 100 crystals! Kamikaze Madness - Destroy enemy generators using Kamikaze and for guessing missions which are already in our next update! Imperial Fleet - Win 2 games using Leviathan Destruction Derby - Win 3 battles using Grenadiers   ShahBlitz (special prize) - 100 crystals! Mastermind - Kill more units then the opponents in × Battles

Classic 2x2 Firestarters battle!

January 29, 2018
Commanders! We're always glad to receive some really nice battles from you! And we promise to publish some epic moments of your gaming experience!   This particular battle shows that even if it seems like it's an easy win already, don't let yourself believe in that! Good job, @Baliw ! Send us your videos and we'll publish them!  See you on the battlefield!   

JOIN OUR DISCORD CHANNEL!

January 26, 2018
Commanders!  Our social network expansion is going further! If you are looking for a real battle opponent you can talk with using a voice chat, you better join our official discord channel! Find new friends, chat with your old ones and have fun on https://discord.gg/XTJ6HFC ! See you there!  P.S. Join until 2nd of February and get your 50 crystals!

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